ISSN 1308-8734 | E-ISSN 1308-8742
Original Article
Third Year Medical School Students’ Experiences of Revealing Patients’ Stories through Role Playing
1 Department of Medical Education, Ataturk University Faculty of Medicine, Erzurum, Turkey  
2 Department of Family Medicine, Ataturk University Faculty of Medicine, Erzurum, Turkey  
Eurasian J Med 2015; 47: 26-31
DOI: 10.5152/eajm.2014.53
Key Words: Role-playing, students of medicine, communication

Objective: Studying medicine is hard and it takes longer time compared to other majors. In addition, medical students find medical education boring. It is now necessary to turn medical education into an enjoyable and interesting way. The aim of this study is to evaluate the impact of an educational program related to how to learn taking medical history and how an effective patient-doctor interview should be. The program is structured in various scenarios, on the students learning skills, by the “role playing” method.


Materials and Methods: A scenario prepared by the lecturer was employed in this study. While one of the students acted in a doctor role, the other one played in the role of patient’s relative. The lecturer always played in the role of patient. After performing the role playing, students’ written and oral feedbacks were gathered. Data were analysed by using SPSS 20.0 program.


Results: A total of 470 feedbacks (51.3% were given by the female students) were taken from the students. Thirty-three volunteer students, nineteen of them were male, took part in the role playing. In the patient-doctor interview, the field that students were best were greeting the patients and dealing only with patients during the examination. The mean scores were 3.81±0.95 and 3.79±0.94 respectively. The ability to “summarize” and to “address the patient with his/her name” had the lowest scores; the mean scores of the students in these areas were 2.94±1.11 and 2.70±1.31, respectively.


Conclusion: Medical education is a long and tough process. Therefore, it should be interesting, attention getting and cheerful. Role playing can be effective in meeting that need.

Key Words
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